Assassin's Creed: Altaïr's Chronicles
|Assassin's Creed: Altaïr's Chronicles|
North American boxshot
|Release Date(s)||NA: November 5, 2008|
|Rating(s)||ESRB: (T) Teen|
Assassin's Creed: Altaïr's Chronicles is the first handheld game in the Assassin's Creed series and the prequel to Assassin's Creed. It was developed by Gameloft and published by Ubisoft, and released for the Nintendo DS November 8, 2008 in North America. The game features three original cities (not including Masyaf), Acre, Damascus, and Jerusalem, along with two new ones, Tyre and Aleppo. Unlike the console game, the plot of Altaïr's Chronicles is not told through Desmond's memory, but rather through the perspective of his late ancestor Altaïr Ibn La-Ahad. Nevertheless, the game's menu screens still take place in the Animus.
 Plot Overview
The story begins in 1190 A.D., one year before the events of Assassin's Creed told through the memories of Desmond. The Third Crusade is overwhelming the Holy Lands. The Holy City of Jerusalem, the most prominent location, is being contested between the Crusaders and the Saracens.
After a long and tiresome journey, Altaïr, an assassin, returns home and is tasked by his elders with the responsibility of finding and retrieving a sacred artifact known as The Chalice. The artifact is said to have incredible power capable of uniting all factions under the flag of whichever side possesses it, thus ending the Third Crusade in victory for that side, which is either the Crusaders or the Saracens. However, the artifact has been rebuked to be too powerful for man to handle, and must therefore be secured and destroyed for the good of the people.
Altaïr begins his quest in the city of Damascus, where the local assassin Rafik tells him that the merchant Tamir is affiliated with the Templars. Altaïr finds Tamir after interrogating Misbah, who had connections to Tamir. Before Altaïr proceeded to kill him, Tamir revealed that the Chalice is hidden in the Temple of the Sands and Altaïr needs three keys, the first of which he gives to him. Altaïr's next target is a circus dancer named Fajera, who he catches shortly after killing a Templar named Alaat. Upon apprehending her, Altaïr learns that the next key is at the Templar hospital in Tyre. In Tyre, Altaïr speaks to the local assassin named Hamin, who tells him that hospital manager Roland Napule probably has the key. Navigating through the sewers, Altaïr finds Roland and assassinates him. He then receives the second key from a prisoner being interrogated.